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No. 17 (2022): Special Issue "Social Justice"
No. 17 (2022): Special Issue "Social Justice"
edited by Patrick Prax
Published:
2022-12-22
Introduction
This Time it’s for all the Marbles. Towards Social Justice in Digital Gaming. Introduction to the Special Issue
Patrick Prax
14
PDF
Peer-reviewed Articles
From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players
Kristine Jørgensen , Ida Sekanina
42
PDF
They Will Do Anything to Make You React: Deplatforming Racists from the Brazilian Gaming Community
Mayara Araujo Caetano, Beatriz Blanco
40
PDF
Cultural Production of Video Games: Conditions of Control and Resistance
Sian Tomkinson, Tauel Harper
41
PDF
International Solidarity Between Game Workers in the Global North and Global South: Reflections on The Challenges Posed by Labor Aristocracy
Emil Lundedal Hammar
41
PDF
From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literacy
Patrick Prax
37
PDF
Critical Game Literacies and Critical Speculative Imagination: A Theoretical and Conceptual Review
Matthew Coopilton
51
PDF
Gaming against Violence: An Exploration of Video Games as Tools for Sexual Violence Prevention Education
Kenzie Gordon
39
PDF
Counterspace Game Elements for This Pansexual Pilipina American Player’s Joy, Rest, and Healing: An Autoethnographic Case Study of Playing Stardew Valley
Erica Principe Cruz
40
PDF
Learning About Ourselves: Communicating, Connecting and Contemplating Trans Experience Through Play
Josephine Baird
47
PDF
Reports
Not Space-Ninjas Again! Transmedia Worldbuilding for Social Justice
Ian Sturrock
24
PDF
Seven Levers for Social Change Through Games: From Settlers of Catan to Autonomía Zapatista
Cati Hernández, Pablo Garaizar Sagarminaga, Noemí Blanch, Emiliano Labrador
20
PDF
Reviews
Far Cry 5 – Refusing its Own Politics
Thomas Grønvoll
56
PDF
Interviews
Interview with Amanda Warner, designer of Influence, Inc.
Patrick Prax
26
PDF