From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players

Authors

  • Kristine Jørgensen Department of Information Science and Media Studies, University of Bergen https://orcid.org/
  • Ida Sekanina Department of Information Science and Media Studies, University of Bergen https://orcid.org/0000-0001-5638-9279

DOI:

https://doi.org/10.48783/gameviron.v17i17.182

Keywords:

gamevironments, Qualitative Research, Forum Study, Game Culture, Game Studies, Sociopolitical Issues, Political Economy, Identity Politics

Abstract

This article presents the results from a qualitative study of how players discuss political issues in videogames and game culture in two of the largest and most active English-language online forums for games in the aftermath of the #gamergate controversy. Taking a broad understanding of politics that includes ideology and tensions relating to the distribution of values and power, the study includes sociopolitical discussions spanning political economy and identity politics. Our results show that while gender and identity politics with little doubt remain important issues for many of the users of these forums, other ideologically or politically oriented topics of relevance for the users were issues of corporate ownership and proprietary issues, and game regulation. In light of the hostile discussion climate during the #gamergate controversy, an interesting finding is that the discussions in these forums are on topic and kept in a civil tone. While the relative absence of these hot topics may be due to forum policy and moderation and the possibility that the most outspoken #gamergate supporters have moved to other arenas, what this study shows is that gaming culture is a diverse subculture with the same political range as the rest of society.

Author Biographies

Kristine Jørgensen , Department of Information Science and Media Studies, University of Bergen

Kristine Jørgensen is Professor of Media Studies. She is the author of Gameworld Interfaces and A Comprehensive Study of Sound in Computer Games, the co-author of The Paradox of Transgression in Games and co-editor of Transgression in Games and Play. She was principal investigator of the research project Games and Transgressive Aesthetics, funded by the Research Council of Norway, 2015-2019.

Ida Sekanina, Department of Information Science and Media Studies, University of Bergen

Ida Sekanina is PhD candidate of Media Studies, working on climate communication in the Research Council of Norway funded research project MUCS: Media Use in Crisis Situations: Resolving Information Paradoxes, Comparing Climate Change and COVID-19.

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Published

2022-12-22

Issue

Section

Peer-reviewed Articles