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No. #22 (2025): Special Issue "Peripheral Religions"
No. #22 (2025): Special Issue "Peripheral Religions"
edited by Carolin Puckhaber, Aska Mayer and Knut V. M. Wormstädt
Published:
2025-07-31
Introduction
Peripheral Religions and Games. Introduction
Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
1-21
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.284
Peer-reviewed Articles
Nerfing My Religion. A Cognitive Mapping of Faiths in
Crusader Kings III
and
Europa Universalis IV
Christopher McMahon
22-57
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.270
Creating Cult Controversies. Peripheral Religions in the Video Game
Baldur’s Gate 3
Dunja Sharbat Dar
58-96
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.273
“The World is a Maze of Illusions.” Peripheral Religion and Enchantment in
Cyberpunk 2077
Leonid Moyzhes, Mikael D. Sebag
97-138
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.274
Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative
Andrej Kapcar
139-191
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.275
Reports
Designing
Keep the Faith
. Creating a Storytelling Game About a Religion in Transition
Greg Loring-Albright
192-214
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.272
Reviews
Review of Robert Houghton's
The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism
(2024)
Markus Eldegard Mindrebø
215-219
PDF
DOI:
https://doi.org/10.48783/gameviron.v22i22.277
Review of Christopher B. Patterson and Tara Fickle’s
Made in Asia/America: Why Video Games Were Never (Really) About Us
(2024)
Joleen Blom
220-230
PDF
DOI:
https://doi.org/10.48783/j15k2g50