No. #22 (2025): Special Issue "Peripheral Religions"

The cover of gamevironments issue 22 with a diagram showing peripheries.

edited by Carolin Puckhaber, Aska Mayer and Knut V. M. Wormstädt

Published: 2025-07-31

Introduction

  • Peripheral Religions and Games. Introduction

    Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
    1-21
    DOI: https://doi.org/10.48783/gameviron.v22i22.284

Peer-reviewed Articles

  • Nerfing My Religion. A Cognitive Mapping of Faiths in Crusader Kings III and Europa Universalis IV

    Christopher McMahon
    22-57
    DOI: https://doi.org/10.48783/gameviron.v22i22.270
  • Creating Cult Controversies. Peripheral Religions in the Video Game Baldur’s Gate 3

    Dunja Sharbat Dar
    58-96
    DOI: https://doi.org/10.48783/gameviron.v22i22.273
  • “The World is a Maze of Illusions.” Peripheral Religion and Enchantment in Cyberpunk 2077

    Leonid Moyzhes, Mikael D. Sebag
    97-138
    DOI: https://doi.org/10.48783/gameviron.v22i22.274
  • Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative

    Andrej Kapcar
    139-191
    DOI: https://doi.org/10.48783/gameviron.v22i22.275

Reports

  • Designing Keep the Faith. Creating a Storytelling Game About a Religion in Transition

    Greg Loring-Albright
    192-214
    DOI: https://doi.org/10.48783/gameviron.v22i22.272

Reviews