Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry

Authors

DOI:

https://doi.org/10.48783/gameviron.v24i24.553

Keywords:

Audience Practices, Communicative Figuration, Digital Labour, Game Live Streaming, Mediatisation, Platformisation, Streamers, gamevironments

Abstract

Gaming streamers have become important actors in the communication of digital games, operating at the intersection of play, community interaction, and platform-based economies. Existing research has typically examined streaming through separate lenses of identity work, audience engagement, or platformisation, leaving their interrelations undertheorised. This article develops a multi-level intermediation framework of game streaming that integrates insights from communicative figurations, deep mediatization, and research on game and creator cultures. It conceptualises streaming as a set of intermediation processes connecting self, community, and platformised industry across micro-, meso-, and macro-level dynamics. The analysis shows that intermediation emerges through cross-level dynamics rather than within isolated domains. At the micro-meso level, practices of self-presentation stabilise participation while audience feedback shapes identity performance. At the meso-macro level, community interaction is rendered measurable, transforming participation into visibility and economic value while simultaneously enabling contestation. At the micro-macro interface, platform governance and regulation impose structurally asymmetrical conditions that require creators to be hyper-flexible and leave the vulnerable to pre-structuring conditions. By foregrounding these dynamics, the conceptual framework provides an analytical tool that guides and structures future empirical research on streamers and streaming in digital gamevironments.

 

Author Biographies

  • Antonia Wurm, Friedrich Schiller University Jena

    Antonia Wurm is a doctoral researcher in Communication Science at Friedrich Schiller University Jena. Her research focuses on alternative news media, political communication, games and digital platforms, with particular interest in the intersections of journalism, politics, and platformized publics.

  • Paula Nitschke

    Paula Nitschke is a media and communication scholar whose research focuses on processes of public communication in digital media environments. Her work examines platformisation, digital intermediaries, and transformations of visibility and participation, with a particular interest in the role of emerging actors such as influencers and gaming streamers. She combines theoretical approaches from mediatization research, public sphere theory, and platform studies to analyse how communicative relations are structured across different societal domains.

  • Jeffrey Wimmer, University of Augsburg

    Jeffrey Wimmer, Dr. phil., is full professor of communication studies specialising in media reality at the University of Augsburg. From 2008 to 2014, he was spokesperson for the ‘Communication and Democracy’ section of the European Communication Research and Education Association, and from 2009 to 2015 for the ‘Sociology of Media Communication’ section of the German Society for Journalism and Communication Studies. His research and teaching focus on the following areas: sociology of media communication, public sphere and participation, mediatisation and media change, digital games and virtual worlds. Recent book publications include "Media and Democracy in Europe: A Discursive-Material Approach" (2025, Routledge, together with N. Carpentier).

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Published

2026-07-20

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Section

Peer-reviewed Articles

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