No. 24 (2026): Special Issue "Beyond Play"

					View No. 24 (2026): Special Issue "Beyond Play"

edited by Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf

Published: 2026-07-20

Introduction

  • Beyond Play. Towards a Non-Gaming-Centric Gaming Research

    Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf
    DOI: https://doi.org/10.48783/gameviron.v24i24.853

Peer-reviewed Articles

  • Genre as Gamevironment: Epistemic Genres Beyond Play

    Alexander Hurezeanu, Mark Nunes, Pamela Maria Schmidt, S. Heeg
    DOI: https://doi.org/10.48783/gameviron.v24i24.526
  • Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence

    Dr. Deanna Holroyd, Dr. Holly Parker
    DOI: https://doi.org/10.48783/gameviron.v24i24.537
  • Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China

    Weijie Huang, Payal Arora, Mara Yerkes
    DOI: https://doi.org/10.48783/gameviron.v24i24.524
  • Asymmetries and Limits in the Transformative Power of Video Games for Women

    Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova, Lisa Baumgartner
    DOI: https://doi.org/10.48783/gameviron.v24i24.590
  • Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry

    Antonia Wurm, Paula Nitschke, Jeffrey Wimmer
    DOI: https://doi.org/10.48783/gameviron.v24i24.553
  • Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos

    Martin Roth, Vincenzo Idone Cassone
    DOI: https://doi.org/10.48783/gameviron.v24i24.562
  • Harnessing the Soft Power of Videogames in Digital Diplomacy

    Amanda Rodriguez Espinola
    DOI: https://doi.org/10.48783/gameviron.v24i24.622

Reviews

  • Review of Tom van Nuenen’s Traveling Through Video Games (2024)

    Anika Y. C. C. Falkenberg
    DOI: https://doi.org/10.48783/gameviron.v24i24.530