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No. 24 (2026): Special Issue "Beyond Play"
No. 24 (2026): Special Issue "Beyond Play"
edited by Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf
Published:
2026-07-20
Introduction
Beyond Play. Towards a Non-Gaming-Centric Gaming Research
Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.853
Peer-reviewed Articles
Genre as Gamevironment: Epistemic Genres Beyond Play
Alexander Hurezeanu, Mark Nunes, Pamela Maria Schmidt, S. Heeg
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.526
Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence
Dr. Deanna Holroyd, Dr. Holly Parker
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.537
Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
Weijie Huang, Payal Arora, Mara Yerkes
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.524
Asymmetries and Limits in the Transformative Power of Video Games for Women
Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova, Lisa Baumgartner
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.590
Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry
Antonia Wurm, Paula Nitschke, Jeffrey Wimmer
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.553
Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos
Martin Roth, Vincenzo Idone Cassone
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.562
Harnessing the Soft Power of Videogames in Digital Diplomacy
Amanda Rodriguez Espinola
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.622
Reviews
Review of Tom van Nuenen’s
Traveling Through Video Games
(2024)
Anika Y. C. C. Falkenberg
PDF
DOI:
https://doi.org/10.48783/gameviron.v24i24.530