Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos

Authors

DOI:

https://doi.org/10.48783/gameviron.v24i24.562

Keywords:

YouTube, Video, Let's Play, Remediation, Street Fighter 6, Zelda: Tears of the Kingdom, Taxonomy, Category system, gamevironments

Abstract

Video sharing platforms have become spaces of game-related practices that extend beyond the player community and contribute to remixing, referencing or recontextualising videogames in diverse ways. However, academic research focuses largely on let’s plays and live streaming on Twitch.tv, ignoring a range of other game-related video sharing practices. Part of the problem is that such practices are difficult to map and understand, given the absence of any overview of the content hosted on platforms such as YouTube. The aim of our research is to develop such map of game-related video practices on YouTube and beyond. As a first step toward such aim, this article proposes an adaptable category system for evaluating the content of game-related videos available on the popular streaming platform YouTube across multiple game genres, language spaces and, by extension, game-cultural contexts. The category system was developed and refined over the course of two years, using several hundred popular YouTube videos related to Nintendo’s Zelda: Tears of the Kingdom (2023) and Capcom’s Street Fighter 6 (2023) in the languages Japanese, Korean, Chinese and English as test cases. The category system introduced in this article provides a useful content discovery system, a tool for macro- and meso- level comparison between game-related media and language space, and a method for gaining a better understanding of the internal logic of YouTube.

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Author Biographies

  • Martin Roth, Ritsumeikan University

    Dr. Martin Roth is a professor at Ritsumeikan University and a research fellow at Stuttgart Media University. His research focuses on video games, play, and digital culture, from a critical theoretical perspective and with a regional focus on Japan and Asia. Methodologically, he mixes interpretive analysis with data-centered quantitative methods. His monographs, Thought-Provoking Play (ETC Press, 2017) and Unboxing Japanese Videogames (MIT Press, 2025), are available open access. For more information about his work, please visit Ritsumeikan’s Researcher Database or his personal website http://www.asobiba.de/martin/.

  • Vincenzo Idone Cassone, Future University Hakodate

    Dr. Vincenzo Idone Cassone is Associate Professor at Future University Hakodate, Center for Meta-Learning. He is Alumnus of the Japanese Society for the Promotion of Science and member of the InterReality Group (Tampere University) . He applies his expertise in semiotics and game design to the research on the meaning of play and playfulness in digital media cultures, and creation of playful/gameful experiences. His publications include Media Imaginaries of Game Centers in Japanese Digital Games and Popular Media (Replaying Japan Journal, vol.6, 2024) and Secret Games, Puzzle Narratives and Playful Decrypting: gamified narratives in contemporary media, (Versus. Italian Semiotic Journal”, n.130(1).

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Published

2026-07-20

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Section

Peer-reviewed Articles

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