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Special Issues
Special Issues
27 Items
All Items
Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative
Andrej Kapcar
139-191
Videoludic Metalepsis. A Review of Agata Waskiewicz's
Metagames: Games on Games
(2024)
Stefano Gualeni
208-214
Video Games Beyond Play. Decolonizing Gamevironments
Christopher Helland
144-165
Triple Fun! Pedagogy, Play, and Parent Involvement in Religion-Based Board Games
Arwa Hussain
144-157
The Aetherlight. A Case Study of the Formational Potential of a Game
Philippa Isom
158-177
Teaching with Games. Formative Gaming in Religion, Philosophy and Ethics. Introduction to the Special Issue
Tim Hutchings
1-18
Review of Tom Tyler's
Game:
Animals, Video Games, and Humanity
(2022)
Agata Waszkiewicz
215-220
Review of Robert Houghton's
The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism
(2024)
Markus Eldegard Mindrebø
215-219
Review of Melissa Kagen’s
Wandering Games
(2022)
Manh-Toan Ho
221-226
Review of Christopher B. Patterson and Tara Fickle’s
Made in Asia/America: Why Video Games Were Never (Really) About Us
(2024)
Joleen Blom
220-230
Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming
Erin Raffety, Maria Insa-Iglesias
80-114
Playing to Grow. Roundtable Interview on Games, Education, and Character
Owen Gottlieb, Matthew Farber, Paul Darvasi
178-205
Peripheral Religions and Games. Introduction
Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
1-21
Nerfing My Religion. A Cognitive Mapping of Faiths in
Crusader Kings III
and
Europa Universalis IV
Christopher McMahon
22-57
Ma Nishtana: What is Jewish about Jewish Games?
Jessica Hammer, Gabrielle Rabinowitz, Ben Bisogno
52-79
Ludonarratology and Gamevironments in Dialogue
Zhange Ni
84-118
Gamevironments Revisited from the Perspective of Game Production Studies
Vit Šisler, Jan Švelch
166-207
Designing
Keep the Faith
. Creating a Storytelling Game About a Religion in Transition
Greg Loring-Albright
192-214
Cultural Heritage, Video Games and Video Gaming. Researching Global Actants with Gamevironments
Xenia Zeiler
60-83
Creating Cult Controversies. Peripheral Religions in the Video Game
Baldur’s Gate 3
Dunja Sharbat Dar
58-96
Community, Alienation and the Experience of Networks. Gamevironments and Theories of Community
Dom Ford
119-143
A Ludic Litmus Test.
Sara Is Missing
, Gamevironments, and Gregory Bateson's Theory of Play
Gregory Price Grieve
34-59
A Case Study of Teaching Complex Skills in Philosophy Through Games. Are You Flourishing?
Karl Egerton
19-51
Gamevironments
as an Analytical Lens for Studying Gaming and Culture. A Critical Revision
Kerstin Radde-Antweiler
1-33
“This is a Zombie Apocalypse – it’s an Entirely Different Situation.” Teachers’ Deductive and Inductive Framing of Digital Games in Ethics Education
Tobias Staaby
115-143
1-25 of 27
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