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Special Issues
Special Issues
36 Items
All Items
"Blood for the Blood God!" Engaging with Gods and Religion in the
Warhammer 40K
Universe
Tara Smith
201-211
“The World is a Maze of Illusions.” Peripheral Religion and Enchantment in
Cyberpunk 2077
Leonid Moyzhes, Mikael D. Sebag
97-138
“This is a Zombie Apocalypse – it’s an Entirely Different Situation.” Teachers’ Deductive and Inductive Framing of Digital Games in Ethics Education
Tobias Staaby
115-143
Gamevironments
as an Analytical Lens for Studying Gaming and Culture. A Critical Revision
Kerstin Radde-Antweiler
1-33
A Case Study of Teaching Complex Skills in Philosophy Through Games. Are You Flourishing?
Karl Egerton
19-51
A Ludic Litmus Test.
Sara Is Missing
, Gamevironments, and Gregory Bateson's Theory of Play
Gregory Price Grieve
34-59
Asymmetries and Limits in the Transformative Power of Video Games for Women
Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova, Lisa Baumgartner
Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
Weijie Huang, Payal Arora, Mara Yerkes
Beyond Play. Towards a Non-Gaming-Centric Gaming Research
Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf
Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos
Martin Roth, Vincenzo Idone Cassone
Community, Alienation and the Experience of Networks. Gamevironments and Theories of Community
Dom Ford
119-143
Creating Cult Controversies. Peripheral Religions in the Video Game
Baldur’s Gate 3
Dunja Sharbat Dar
58-96
Cultural Heritage, Video Games and Video Gaming. Researching Global Actants with Gamevironments
Xenia Zeiler
60-83
Designing
Keep the Faith
. Creating a Storytelling Game About a Religion in Transition
Greg Loring-Albright
192-214
Gamevironments Revisited from the Perspective of Game Production Studies
Vit Šisler, Jan Švelch
166-207
Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry
Antonia Wurm, Paula Nitschke, Jeffrey Wimmer
Genre as Gamevironment: Epistemic Genres Beyond Play
Alexander Hurezeanu, Mark Nunes, Pamela Maria Schmidt, S. Heeg
Harnessing the Soft Power of Videogames in Digital Diplomacy
Amanda Rodriguez Espinola
Ludonarratology and Gamevironments in Dialogue
Zhange Ni
84-118
Ma Nishtana: What is Jewish about Jewish Games?
Jessica Hammer, Gabrielle Rabinowitz, Ben Bisogno
52-79
Nerfing My Religion. A Cognitive Mapping of Faiths in
Crusader Kings III
and
Europa Universalis IV
Christopher McMahon
22-57
Peripheral Religions and Games. Introduction
Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
1-21
Playing to Grow. Roundtable Interview on Games, Education, and Character
Owen Gottlieb, Matthew Farber, Paul Darvasi
178-205
Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming
Erin Raffety, Maria Insa-Iglesias
80-114
Review of Christopher B. Patterson and Tara Fickle’s
Made in Asia/America: Why Video Games Were Never (Really) About Us
(2024)
Joleen Blom
220-230
1-25 of 36
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