Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Issues
Calls for Papers
Submissions
About
About the Journal
Ethics and Malpractice Policies
Board
Friends List
Privacy Statement
Contact
Research Day
Login
Search
Home
/
Special Issues
Special Issues
27 Items
All Items
Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative
Andrej Kapcar
139-191
DOI:
https://doi.org/10.48783/gameviron.v22i22.275
Videoludic Metalepsis. A Review of Agata Waskiewicz's
Metagames: Games on Games
(2024)
Stefano Gualeni
208-214
DOI:
https://doi.org/10.48783/gameviron.v21.i21.264
Video Games Beyond Play. Decolonizing Gamevironments
Christopher Helland
144-165
DOI:
https://doi.org/10.48783/gameviron.v21.i21.261
Triple Fun! Pedagogy, Play, and Parent Involvement in Religion-Based Board Games
Arwa Hussain
144-157
DOI:
https://doi.org/10.48783/gameviron.v19i19.213
The Aetherlight. A Case Study of the Formational Potential of a Game
Philippa Isom
158-177
DOI:
https://doi.org/10.48783/gameviron.v19i19.221
Teaching with Games. Formative Gaming in Religion, Philosophy and Ethics. Introduction to the Special Issue
Tim Hutchings
1-18
DOI:
https://doi.org/10.48783/gameviron.v19i19.243
Review of Tom Tyler's
Game:
Animals, Video Games, and Humanity
(2022)
Agata Waszkiewicz
215-220
DOI:
https://doi.org/10.48783/gameviron.v21.i21.265
Review of Robert Houghton's
The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism
(2024)
Markus Eldegard Mindrebø
215-219
DOI:
https://doi.org/10.48783/gameviron.v22i22.277
Review of Melissa Kagen’s
Wandering Games
(2022)
Manh-Toan Ho
221-226
DOI:
https://doi.org/10.48783/gameviron.v21.i21.268
Review of Christopher B. Patterson and Tara Fickle’s
Made in Asia/America: Why Video Games Were Never (Really) About Us
(2024)
Joleen Blom
220-230
DOI:
https://doi.org/10.48783/j15k2g50
Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming
Erin Raffety, Maria Insa-Iglesias
80-114
DOI:
https://doi.org/10.48783/gameviron.v19i19.220
Playing to Grow. Roundtable Interview on Games, Education, and Character
Owen Gottlieb, Matthew Farber, Paul Darvasi
178-205
DOI:
https://doi.org/10.48783/gameviron.v19i19.215
Peripheral Religions and Games. Introduction
Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
1-21
DOI:
https://doi.org/10.48783/gameviron.v22i22.284
Nerfing My Religion. A Cognitive Mapping of Faiths in
Crusader Kings III
and
Europa Universalis IV
Christopher McMahon
22-57
DOI:
https://doi.org/10.48783/gameviron.v22i22.270
Ma Nishtana: What is Jewish about Jewish Games?
Jessica Hammer, Gabrielle Rabinowitz, Ben Bisogno
52-79
DOI:
https://doi.org/10.48783/gameviron.v19i19.225
Ludonarratology and Gamevironments in Dialogue
Zhange Ni
84-118
DOI:
https://doi.org/10.48783/gameviron.v21.i21.266
Gamevironments Revisited from the Perspective of Game Production Studies
Vit Šisler, Jan Švelch
166-207
DOI:
https://doi.org/10.48783/gameviron.v21.i21.263
Designing
Keep the Faith
. Creating a Storytelling Game About a Religion in Transition
Greg Loring-Albright
192-214
DOI:
https://doi.org/10.48783/gameviron.v22i22.272
Cultural Heritage, Video Games and Video Gaming. Researching Global Actants with Gamevironments
Xenia Zeiler
60-83
DOI:
https://doi.org/10.48783/gameviron.v21.i21.259
Creating Cult Controversies. Peripheral Religions in the Video Game
Baldur’s Gate 3
Dunja Sharbat Dar
58-96
DOI:
https://doi.org/10.48783/gameviron.v22i22.273
Community, Alienation and the Experience of Networks. Gamevironments and Theories of Community
Dom Ford
119-143
DOI:
https://doi.org/10.48783/gameviron.v21.i21.260
A Ludic Litmus Test.
Sara Is Missing
, Gamevironments, and Gregory Bateson's Theory of Play
Gregory Price Grieve
34-59
DOI:
https://doi.org/10.48783/gameviron.v21.i21.262
A Case Study of Teaching Complex Skills in Philosophy Through Games. Are You Flourishing?
Karl Egerton
19-51
DOI:
https://doi.org/10.48783/gameviron.v19i19.218
Gamevironments
as an Analytical Lens for Studying Gaming and Culture. A Critical Revision
Kerstin Radde-Antweiler
1-33
DOI:
https://doi.org/10.48783/gameviron.v21i21.269
“This is a Zombie Apocalypse – it’s an Entirely Different Situation.” Teachers’ Deductive and Inductive Framing of Digital Games in Ethics Education
Tobias Staaby
115-143
DOI:
https://doi.org/10.48783/gameviron.v19i19.233
1-25 of 27
Next