Creating Cult Controversies. Peripheral Religions in the Video Game Baldur’s Gate 3

Authors

DOI:

https://doi.org/10.48783/gameviron.v22i22.273

Keywords:

Baldur's Gate 3, Religious Landscape, Peripheral Religion, Material Religion, Study of Religion, Cult Stereotype, gamevironments

Abstract

In this paper, I investigate the creation of peripheral religions, religions on the margins of society, in the video game Baldur’s Gate 3. The roleplaying game Baldur’s Gate 3 (2023) prominently features religious places, aesthetics, language, and narratives in its worldbuilding based on the classic TTRPG Dungeons & Dragons (1974). In Baldur’s Gate 3, D&D’s elaborate religious and mythological world is brought to life through a rich and interactive storyline and audiovisual design. It features a party on an adventure through temples, shrines, cults, rituals, religious quarrels, and divine blessings, while on their way through the fantasy continent of Faerûn to find a cure for a deadly infection. Religion is no mere background, but an essential part of the main quest, side quests and the design of the game. By studying the audio-visual design of the in-game peripheral religion Cult of the Absolute, I demonstrate how religions are positioned on the periphery of the religious landscape of the game. Building on theoretical considerations of religious landscape, peripheral religions, stereotypes, and religious contact situations, I explore the socio-spatial positioning explicated and implicated in the audio-visual design and narration in reference to perceptions of religion in the real world.

Author Biography

  • Dunja Sharbat Dar, Ruhr-University Bochum

    Dunja Sharbat Dar is a researcher of religion and Japan. She is currently a PhD candidate and a research associate in the DFG funded project “Religious Space, Atmosphere, and the Transcendent” (CERES, Ruhr-University Bochum and University Tübingen). Her research focuses on religious space, atmosphere, communal religious practice and religion in popular culture. Interested in interdisciplinary research, multimodal approaches and qualitative methods, she has published works about religious architecture in Germany, religion in anime and manga, and Christianity in Japan. 

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Published

2025-07-31

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Section

Peer-reviewed Articles

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