About the Journal

Gamevironments (ISSN 2364-382X) is an international, interdisciplinary, diamond open access academic journal for research on digital games. The journal publishes two issues per year, one regular issue and one special issue with a guest editor on a specific topic.  

Each issue consists of academic articles as well as other contributions, such as research reports, interviews, or game or book reviews. There are no fees or charges for processing or publication.

All articles are subjected to an external double-blind peer review process. Research reports, interviews, and game or book reviews are reviewed by the editorial team. For further information on the peer-review process, see the Submissions page.

Gamevironments is hosted and published by the State and University Library Bremen (SuUB) and is affiliated with the Institute for Religious Studies and Religious Education at the University of Bremen, Germany and the International Academy for the Study of Gaming and Religion (IASGAR).

The editors-in-chief are Kerstin Radde-Antweiler (University of Bremen) and Lissa Holloway-Attaway (University of Skövde). 

Current Issue

No. #23 (2025)
					View No. #23 (2025)
Published: 2025-12-18

Peer-reviewed Articles

  • The Byzantine Army in Video Games. Common Misconceptions Shaping Popular Perceptions

    Cahit Mete Oguz
    1-37
    DOI: https://doi.org/10.48783/dm884m60
  • Cards Against Anarchy: The Survival of Art and Game in the Dashavatar  Cards of India

    Adrija Mukherjee, Souvik Mukherjee
    77-99
    DOI: https://doi.org/10.48783/gameviron.v23i23.288
  • Hollow yet Hopeful? Sky Islands, Hubris, and Gravity in Video Games

    Gaspard Pelurson
    38-76
    DOI: https://doi.org/10.48783/gameviron.v23i23.287

Reports

  • Murder on the Language Express: Bringing Murder Mystery Party Games to Language Class

    Taku Kaneta
    100-117
    DOI: https://doi.org/10.48783/gameviron.v23i23.289

Reviews

  • Representation of Disability in Children’s Video Games. A Book Review.

    Bharat Dhiman
    118-121
    DOI: https://doi.org/10.48783/gameviron.v23i23.286

GV Research Day Reports

  • Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis

    Anika Y. C. C. Falkenberg
    122-149
    DOI: https://doi.org/10.48783/jw8g9p07
  • This Right Way to Play. Western Players’ Appropriation and Reevaluation of Gold Farming in the Chinese Video Game Genshin Impact

    Jieyu Liu
    150-164
    DOI: https://doi.org/10.48783/gameviron.v23i23.285
  • Potentials and Limits of Decision-Making Situations in Computer Games for Ethical and Moral Judgement

    Rahel Stahmann-Ammour
    165-176
    DOI: https://doi.org/10.48783/gameviron.v23i23.519
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