About the Journal

Gamevironments (ISSN 2364-382X) is an international, interdisciplinary, diamond open access academic journal for research on digital games. The journal publishes two issues per year, one regular issue and one special issue with a guest editor on a specific topic.  

Each issue consists of academic articles as well as other contributions, such as research reports, interviews, or game or book reviews. There are no fees or charges for processing or publication.

All articles are subjected to an external double-blind peer review process. Research reports, interviews, and game or book reviews are reviewed by the editorial team. For further information on the peer-review process, see the Submissions page.

Gamevironments is hosted and published by the State and University Library Bremen (SuUB) and is affiliated with the Institute for Religious Studies and Religious Education at the University of Bremen, Germany and the International Academy for the Study of Gaming and Religion (IASGAR).

The editors-in-chief are Kerstin Radde-Antweiler (University of Bremen) and Lissa Holloway-Attaway (University of Skövde). The managing editor is Dom Ford (University of Bremen).

Current Issue

No. #22 (2025): Special Issue "Peripheral Religions"
The cover of gamevironments issue 22 with a diagram showing peripheries.

edited by Carolin Puckhaber, Aska Mayer and Knut V. M. Wormstädt

Published: 2025-07-31

Introduction

  • Peripheral Religions and Games. Introduction

    Carolin Puckhaber, Aska Mayer, Knut V.M. Wormstädt
    1-21
    DOI: https://doi.org/10.48783/gameviron.v22i22.284

Peer-reviewed Articles

  • Nerfing My Religion. A Cognitive Mapping of Faiths in Crusader Kings III and Europa Universalis IV

    Christopher McMahon
    22-57
    DOI: https://doi.org/10.48783/gameviron.v22i22.270
  • Creating Cult Controversies. Peripheral Religions in the Video Game Baldur’s Gate 3

    Dunja Sharbat Dar
    58-96
    DOI: https://doi.org/10.48783/gameviron.v22i22.273
  • “The World is a Maze of Illusions.” Peripheral Religion and Enchantment in Cyberpunk 2077

    Leonid Moyzhes, Mikael D. Sebag
    97-138
    DOI: https://doi.org/10.48783/gameviron.v22i22.274
  • Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative

    Andrej Kapcar
    139-191
    DOI: https://doi.org/10.48783/gameviron.v22i22.275

Reports

  • Designing Keep the Faith. Creating a Storytelling Game About a Religion in Transition

    Greg Loring-Albright
    192-214
    DOI: https://doi.org/10.48783/gameviron.v22i22.272

Reviews

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