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Special Issues
Special Issues
36 Items
All Items
Community, Alienation and the Experience of Networks. Gamevironments and Theories of Community
Dom Ford
119-143
DOI:
https://doi.org/10.48783/gameviron.v21.i21.260
Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos
Martin Roth, Vincenzo Idone Cassone
DOI:
https://doi.org/10.48783/gameviron.v24i24.562
Beyond Play. Towards a Non-Gaming-Centric Gaming Research
Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf
DOI:
https://doi.org/10.48783/gameviron.v24i24.853
Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
Weijie Huang, Payal Arora, Mara Yerkes
DOI:
https://doi.org/10.48783/gameviron.v24i24.524
Asymmetries and Limits in the Transformative Power of Video Games for Women
Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova, Lisa Baumgartner
DOI:
https://doi.org/10.48783/gameviron.v24i24.590
A Ludic Litmus Test.
Sara Is Missing
, Gamevironments, and Gregory Bateson's Theory of Play
Gregory Price Grieve
34-59
DOI:
https://doi.org/10.48783/gameviron.v21.i21.262
A Case Study of Teaching Complex Skills in Philosophy Through Games. Are You Flourishing?
Karl Egerton
19-51
DOI:
https://doi.org/10.48783/gameviron.v19i19.218
Gamevironments
as an Analytical Lens for Studying Gaming and Culture. A Critical Revision
Kerstin Radde-Antweiler
1-33
DOI:
https://doi.org/10.48783/gameviron.v21i21.269
“This is a Zombie Apocalypse – it’s an Entirely Different Situation.” Teachers’ Deductive and Inductive Framing of Digital Games in Ethics Education
Tobias Staaby
115-143
DOI:
https://doi.org/10.48783/gameviron.v19i19.233
“The World is a Maze of Illusions.” Peripheral Religion and Enchantment in
Cyberpunk 2077
Leonid Moyzhes, Mikael D. Sebag
97-138
DOI:
https://doi.org/10.48783/gameviron.v22i22.274
"Blood for the Blood God!" Engaging with Gods and Religion in the
Warhammer 40K
Universe
Tara Smith
201-211
DOI:
https://doi.org/10.48783/gameviron.v20i20.244
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