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  2. Special Issues

Special Issues

36 Items

All Items

  • Review of Melissa Kagen’s Wandering Games (2022)

    Manh-Toan Ho
    221-226
  • Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024)

    Markus Eldegard Mindrebø
    215-219
  • Review of Tom Tyler's Game: Animals, Video Games, and Humanity (2022)

    Agata Waszkiewicz
    215-220
  • Review of Tom van Nuenen’s Traveling Through Video Games (2024)

    Anika Y. C. C. Falkenberg
  • Teaching with Games. Formative Gaming in Religion, Philosophy and Ethics. Introduction to the Special Issue

    Tim Hutchings
    1-18
  • The Aetherlight. A Case Study of the Formational Potential of a Game

    Philippa Isom
    158-177
  • Triple Fun! Pedagogy, Play, and Parent Involvement in Religion-Based Board Games

    Arwa Hussain
    144-157
  • Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence

    Dr. Deanna Holroyd, Dr. Holly Parker
  • Video Games Beyond Play. Decolonizing Gamevironments

    Christopher Helland
    144-165
  • Videoludic Metalepsis. A Review of Agata Waskiewicz's Metagames: Games on Games (2024)

    Stefano Gualeni
    208-214
  • Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative

    Andrej Kapcar
    139-191
Previous 26-36 of 36
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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