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Special Issues
Special Issues
36 Items
All Items
Review of Melissa Kagen’s
Wandering Games
(2022)
Manh-Toan Ho
221-226
Review of Robert Houghton's
The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism
(2024)
Markus Eldegard Mindrebø
215-219
Review of Tom Tyler's
Game:
Animals, Video Games, and Humanity
(2022)
Agata Waszkiewicz
215-220
Review of Tom van Nuenen’s
Traveling Through Video Games
(2024)
Anika Y. C. C. Falkenberg
Teaching with Games. Formative Gaming in Religion, Philosophy and Ethics. Introduction to the Special Issue
Tim Hutchings
1-18
The Aetherlight. A Case Study of the Formational Potential of a Game
Philippa Isom
158-177
Triple Fun! Pedagogy, Play, and Parent Involvement in Religion-Based Board Games
Arwa Hussain
144-157
Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence
Dr. Deanna Holroyd, Dr. Holly Parker
Video Games Beyond Play. Decolonizing Gamevironments
Christopher Helland
144-165
Videoludic Metalepsis. A Review of Agata Waskiewicz's
Metagames: Games on Games
(2024)
Stefano Gualeni
208-214
Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative
Andrej Kapcar
139-191
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