Designing Keep the Faith. Creating a Storytelling Game About a Religion in Transition
DOI:
https://doi.org/10.48783/gameviron.v22i22.272Keywords:
Religion, Game Design, Tabletop Role-Playing Games, Board Games, Storytelling Games, Design Reflection, gamevironmentsAbstract
This piece is a design reflection, written by the designer of Keep the Faith (2025), a storytelling game about a religion in transition. The piece highlights similar games and games that inspired the design and details the ways in which the game presents arguments about religions. It describes the functions served by fictionalizing a religion (e.g., refraining from setting the game in real history), and discusses how narratives around peripherality motivate different subsets of players via the game’s goal cards, and concludes by offering advice and suggestions for game designers considering creating similar games.