No. #20 (2024)

					View No. #20 (2024)
Published: 2024-07-13

Peer-reviewed Articles

  • The Subject of Games. Cartesian Anxiety in Game Cultures, Game Studies, and Gameplay

    Gerald Voorhees
    1-34
    DOI: https://doi.org/10.48783/gameviron.v20i20.252
  • Pirating Platform Studies. The Historical Impact of Latin American Clone Consoles, 1973-1994

    Phillip Penix-Tadsen
    35-87
    DOI: https://doi.org/10.48783/gameviron.v20i20.248
  • Gamification. A Conceptual Critique to Move Forwards

    Lobna Hassan
    88-113
    DOI: https://doi.org/10.48783/gameviron.v20i20.253
  • Role-Playing Games in the Classroom. Highlighting Biases, Player Behaviours, and Ethical Decision-Making

    Christine Tomlinson
    114-152
    DOI: https://doi.org/10.48783/gameviron.v20i20.219

Reports

  • Understanding Modern Views on the Middle Ages Through Research-led Learning. A Teaching Report

    Philipp Frey, Joana Hansen
    153-168
    DOI: https://doi.org/10.48783/gameviron.v20i20.255

Reviews

GV Research Day Reports

  • "Fear the Old Blood." Bloodborne, Christian Concepts of Communion, and Theological Reflection

    Ed Watson
    169-178
    DOI: https://doi.org/10.48783/gameviron.v20i20.247
  • Blessed Are The Geek. Christian Gaming Content Creators and Digital Discipleship

    Sophia Rosenberg
    179-188
    DOI: https://doi.org/10.48783/gameviron.v20i20.246
  • Fanatical Alien Monsters. Halo and Religion in Fan-Forum Discourse

    Emma Milerud Sundström
    189-200
    DOI: https://doi.org/10.48783/gameviron.v20i20.245
  • "Blood for the Blood God!" Engaging with Gods and Religion in the Warhammer 40K Universe

    Tara Smith
    201-211
    DOI: https://doi.org/10.48783/gameviron.v20i20.244