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  3. No. #20 (2024)

No. #20 (2024)

					View No. #20 (2024)
Published: 2024-07-13

Peer-reviewed Articles

  • The Subject of Games. Cartesian Anxiety in Game Cultures, Game Studies, and Gameplay

    Gerald Voorhees
    1-34
    • PDF
  • Pirating Platform Studies. The Historical Impact of Latin American Clone Consoles, 1973-1994

    Phillip Penix-Tadsen
    35-87
    • PDF
  • Gamification. A Conceptual Critique to Move Forwards

    Lobna Hassan
    88-113
    • PDF
  • Role-Playing Games in the Classroom. Highlighting Biases, Player Behaviours, and Ethical Decision-Making

    Christine Tomlinson
    114-152
    • PDF

Reports

  • Understanding Modern Views on the Middle Ages Through Research-led Learning. A Teaching Report

    Philipp Frey, Joana Hansen
    153-168
    • PDF

Reviews

  • Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (2023) by Joleen Blom. A Book Review

    Gia Coturri Sorenson
    212-216
    • PDF

IASGAR PhD Day Reports

  • "Fear the Old Blood." Bloodborne, Christian Concepts of Communion, and Theological Reflection

    Ed Watson
    169-178
    • PDF
  • Blessed Are The Geek. Christian Gaming Content Creators and Digital Discipleship

    Sophia Rosenberg
    179-188
    • PDF
  • Fanatical Alien Monsters. Halo and Religion in Fan-Forum Discourse

    Emma Milerud Sundström
    189-200
    • PDF
  • "Blood for the Blood God!" Engaging with Gods and Religion in the Warhammer 40K Universe

    Tara Smith
    201-211
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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