The Subject of Games. Cartesian Anxiety in Game Cultures, Game Studies, and Gameplay

Authors

DOI:

https://doi.org/10.48783/gameviron.v20i20.252

Keywords:

Cogito, Split Subject, Player Agency, Game Studies, Gameplay, Imperialism, gamevironments

Abstract

This article argues that game studies must directly confront the heretofore implicit conflict between different constructions of the human subject at the center of games research and criticism. The conception of a self-coherent and rational player is at odds with a relativistic notion of the player as a malleable surface of inscription, and this tension manifests as Cartesian anxiety. But both these constructions of the subject are bound to the figure of the cogito and thus to the present. Lacan’s theory of the split subject is advanced as one possible way forward, as it postulates a thinking, reasoning subject that is nevertheless irreconcilably sundered from the libidinal and affective dimensions of its being. This theory of the subject is articulated to an approach to games analysis that centres gameplay, the agonistic interplay of forces animating players’ engagement with games, and illustrated through a discussion of the public outcry around the release of No Man’s Sky (2016) and its subsequent updates and patches.

Author Biography

  • Gerald Voorhees, University of Waterloo

    Gerald Voorhees is Associate Professor in the Department Communication Arts at the University of Waterloo. He researches games and new media as sites for the construction and contestation of identity and culture and has edited books on masculinities in games, feminism in play, role-playing games, and first-person shooter games. Gerald co-edits Bloomsbury’s Approaches to Game Studies book series and was managing editor of the Gender in Play trilogy in Palgrave’s Games in Context book series.

Downloads

Published

2024-07-13

Issue

Section

Peer-reviewed Articles