Role-Playing Games in the Classroom. Highlighting Biases, Player Behaviours, and Ethical Decision-Making

Authors

DOI:

https://doi.org/10.48783/gameviron.v20i20.219

Keywords:

Teaching, Biases, Ethics and Morality, Video Games, Player Behaviour, gamevironments

Abstract

Video games offer a wealth of potential topics for instruction at the university level. Theoretical content can be made more concrete and accessible and allow students to consider course content in new ways. Topics related to biases, stereotypes, behaviour, representation, and ethics can be explored. This is particularly true for narrative-rich games, like role-playing games and games that feature religion. These aspects of some video games can support and extend course content on numerous topics including structural inequalities, cultural influences, and player motivations as they relate to narrative content and contexts. Taken together, instructors can use examples from video games to support student discussion and learning by pairing video game content with higher-level theory and course materials. These approaches are effective in engaging students, grounding course concepts, and supporting learning outcomes.

Author Biography

  • Christine Tomlinson, Arizona State University

    Christine Tomlinson is an Assistant Professor of Games and Esports beginning in fall of 2024 in the School of Arts, Media, and Engineering within the Herberger Institute for Design and the Arts at Arizona State University. Christine is also currently a postdoctoral researcher with the SDU Metaverse Lab in the Mærsk Mc-Kinney Møller Center at the University of Southern Denmark. Previously, the author has worked as a lecturer in the School of Social Sciences at the University of California – Irvine, a game studies specialist with the Digital Democracies Institute at Simon Fraser University, and the UX/UI lead for the User Research team at Activision. Christine’s teaching and research focus on understanding social experiences and phenomena through video game content, gaming, and game-related experiences.

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Published

2024-07-13

Issue

Section

Peer-reviewed Articles