Understanding Modern Views on the Middle Ages Through Research-led Learning. A Teaching Report
DOI:
https://doi.org/10.48783/gameviron.v20i20.255Keywords:
University Teaching, Stronghold, Assassin‘s Creed Valhalla, Research-Led Learning, Middle Ages, Game Studies, Narratives, Digital Games, Historical Games, gamevironmentsAbstract
This report brings insights from a course in Medieval game studies held at Kiel University from April to July 2023. In games, the medieval era is often depicted as a dark and cruel time on the one hand and a romanticized time on the other. One of the main focuses of the course was to look behind these narratives and how to examine games as an object of research further than just looking for historical inaccuracies. This shows some important methods for teaching game studies and discusses opportunities and representative results, as well as possibilities to improve this type of course embedded in regular studies of history without a gaming focus. We hope to demonstrate some approaches to involve game studies in curricula in which it was not included previously. This teaching report focuses on the research-led learning aspect of the course, which had a high amount of individual space for the students to create their research process, discusses some results that evolved out of the seminar, highlights the problems of teaching game studies to an audience which is not familiar with researching modern media and propose some solutions to these problems.