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  3. No. #16 (2022)

No. #16 (2022)

					View No. #16 (2022)
Published: 2022-07-31

Peer-reviewed Articles

  • Ludic Prognostication. Games as Sites for Simulating the Future

    Aditya Deshbandhu
    1-32
    • PDF
  • “War never changes.” Gender Roles and the Transformative Potential for Role Reversal in Roleplay Games with Post-Apocalyptic Settings

    Marie-Luise Meier
    33-67
    • PDF
  • “It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence

    Dheepa Sundaram, Owen Gottlieb
    68-99
    • PDF

Reports

  • No One Tells You How to Build a Holy Game. An Effort to Build Readings in Theory and Praxis

    Jason Anthony
    100-125
    • PDF
  • “I Left Valheim For This?” The Gaming Cultures of Valheim. A Conference Report

    Sophia Rosenberg
    126-144
    • PDF

Interviews

  • Interview with Chris Bani Benell, Professional Esports Player

    Joey R. Fanfarelli
    145-157
    • PDF
  • The Centre of Excellence in Game Culture Studies. An Interview with Frans Mäyrä and Usva Friman

    Lisa Kienzl
    158-166
    • PDF

Reviews

  • History in Games: Contingencies of an Authentic Past (2020) edited by Martin Lorber and Felix Zimmermann. A Book Review

    Robert Houghton
    167-171
    • PDF
  • Game Development Research by Henrik Engström (2020). A Book Review

    Xenia Zeiler
    172-175
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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