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No. #16 (2022)
No. #16 (2022)
Published:
2022-07-31
Peer-reviewed Articles
Ludic Prognostication. Games as Sites for Simulating the Future
Aditya Deshbandhu
1-32
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.186
“War never changes.” Gender Roles and the Transformative Potential for Role Reversal in Roleplay Games with Post-Apocalyptic Settings
Marie-Luise Meier
33-67
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.172
“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
Dheepa Sundaram, Owen Gottlieb
68-99
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.185
Reports
No One Tells You How to Build a Holy Game. An Effort to Build Readings in Theory and Praxis
Jason Anthony
100-125
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.179
“I Left Valheim For This?” The Gaming Cultures of Valheim. A Conference Report
Sophia Rosenberg
126-144
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.189
Interviews
Interview with Chris Bani Benell, Professional Esports Player
Joey R. Fanfarelli
145-157
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.169
The Centre of Excellence in Game Culture Studies. An Interview with Frans Mäyrä and Usva Friman
Lisa Kienzl
158-166
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.190
Reviews
History in Games: Contingencies of an Authentic Past (2020) edited by Martin Lorber and Felix Zimmermann. A Book Review
Robert Houghton
167-171
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.171
Game Development Research by Henrik Engström (2020). A Book Review
Xenia Zeiler
172-175
PDF
DOI:
https://doi.org/10.48783/gameviron.v16i16.187