No. #16 (2022)

					View No. #16 (2022)
Published: 2022-07-31

Peer-reviewed Articles

  • Ludic Prognostication. Games as Sites for Simulating the Future

    Aditya Deshbandhu
    1-32
    DOI: https://doi.org/10.48783/gameviron.v16i16.186
  • “War never changes.” Gender Roles and the Transformative Potential for Role Reversal in Roleplay Games with Post-Apocalyptic Settings

    Marie-Luise Meier
    33-67
    DOI: https://doi.org/10.48783/gameviron.v16i16.172
  • “It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence

    Dheepa Sundaram, Owen Gottlieb
    68-99
    DOI: https://doi.org/10.48783/gameviron.v16i16.185

Reports

  • No One Tells You How to Build a Holy Game. An Effort to Build Readings in Theory and Praxis

    Jason Anthony
    100-125
    DOI: https://doi.org/10.48783/gameviron.v16i16.179
  • “I Left Valheim For This?” The Gaming Cultures of Valheim. A Conference Report

    Sophia Rosenberg
    126-144
    DOI: https://doi.org/10.48783/gameviron.v16i16.189

Interviews

  • Interview with Chris Bani Benell, Professional Esports Player

    Joey R. Fanfarelli
    145-157
    DOI: https://doi.org/10.48783/gameviron.v16i16.169
  • The Centre of Excellence in Game Culture Studies. An Interview with Frans Mäyrä and Usva Friman

    Lisa Kienzl
    158-166
    DOI: https://doi.org/10.48783/gameviron.v16i16.190

Reviews

  • History in Games: Contingencies of an Authentic Past (2020) edited by Martin Lorber and Felix Zimmermann. A Book Review

    Robert Houghton
    167-171
    DOI: https://doi.org/10.48783/gameviron.v16i16.171
  • Game Development Research by Henrik Engström (2020). A Book Review

    Xenia Zeiler
    172-175
    DOI: https://doi.org/10.48783/gameviron.v16i16.187