About the Journal

Gamevironments (ISSN 2364-382X) is an international, interdisciplinary, diamond open access academic journal for research on digital games. The journal publishes two issues per year, one regular issue and one special issue with a guest editor on a specific topic.  

Each issue consists of academic articles as well as other contributions, such as research reports, interviews, or game or book reviews. There are no fees or charges for processing or publication.

All articles are subjected to an external double-blind peer review process. Research reports, interviews, and game or book reviews are reviewed by the editorial team. For further information on the peer-review process, see the Submissions page.

Gamevironments is hosted and published by the State and University Library Bremen (SuUB) and is affiliated with the Institute for Religious Studies and Religious Education at the University of Bremen, Germany and the International Academy for the Study of Gaming and Religion (IASGAR).

The editors-in-chief are Kerstin Radde-Antweiler (University of Bremen) and Lissa Holloway-Attaway (University of Skövde). 

Current Issue

No. 24 (2026): Special Issue "Beyond Play"
					View No. 24 (2026): Special Issue "Beyond Play"

edited by Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf

Published: 2026-07-20

Introduction

  • Beyond Play. Towards a Non-Gaming-Centric Gaming Research

    Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf
    DOI: https://doi.org/10.48783/gameviron.v24i24.853

Peer-reviewed Articles

  • Genre as Gamevironment: Epistemic Genres Beyond Play

    Alexander Hurezeanu, Mark Nunes, Pamela Maria Schmidt, S. Heeg
    DOI: https://doi.org/10.48783/gameviron.v24i24.526
  • Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence

    Dr. Deanna Holroyd, Dr. Holly Parker
    DOI: https://doi.org/10.48783/gameviron.v24i24.537
  • Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China

    Weijie Huang, Payal Arora, Mara Yerkes
    DOI: https://doi.org/10.48783/gameviron.v24i24.524
  • Asymmetries and Limits in the Transformative Power of Video Games for Women

    Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova, Lisa Baumgartner
    DOI: https://doi.org/10.48783/gameviron.v24i24.590
  • Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry

    Antonia Wurm, Paula Nitschke, Jeffrey Wimmer
    DOI: https://doi.org/10.48783/gameviron.v24i24.553
  • Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos

    Martin Roth, Vincenzo Idone Cassone
    DOI: https://doi.org/10.48783/gameviron.v24i24.562
  • Harnessing the Soft Power of Videogames in Digital Diplomacy

    Amanda Rodriguez Espinola
    DOI: https://doi.org/10.48783/gameviron.v24i24.622

Reviews

  • Review of Tom van Nuenen’s Traveling Through Video Games (2024)

    Anika Y. C. C. Falkenberg
    DOI: https://doi.org/10.48783/gameviron.v24i24.530
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