No. #23 (2025)

					View No. #23 (2025)
Published: 2025-12-18

Peer-reviewed Articles

  • The Byzantine Army in Video Games. Common Misconceptions Shaping Popular Perceptions

    Cahit Mete Oguz
    1-37
    DOI: https://doi.org/10.48783/dm884m60
  • Cards Against Anarchy: The Survival of Art and Game in the Dashavatar  Cards of India

    Adrija Mukherjee, Souvik Mukherjee
    77-99
    DOI: https://doi.org/10.48783/gameviron.v23i23.288
  • Hollow yet Hopeful? Sky Islands, Hubris, and Gravity in Video Games

    Gaspard Pelurson
    38-76
    DOI: https://doi.org/10.48783/gameviron.v23i23.287

Reports

  • Murder on the Language Express: Bringing Murder Mystery Party Games to Language Class

    Taku Kaneta
    100-117
    DOI: https://doi.org/10.48783/gameviron.v23i23.289

Reviews

  • Representation of Disability in Children’s Video Games. A Book Review.

    Bharat Dhiman
    118-121
    DOI: https://doi.org/10.48783/gameviron.v23i23.286

GV Research Day Reports

  • Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis

    Anika Y. C. C. Falkenberg
    122-149
    DOI: https://doi.org/10.48783/jw8g9p07
  • This Right Way to Play. Western Players’ Appropriation and Reevaluation of Gold Farming in the Chinese Video Game Genshin Impact

    Jieyu Liu
    150-164
    DOI: https://doi.org/10.48783/gameviron.v23i23.285
  • Potentials and Limits of Decision-Making Situations in Computer Games for Ethical and Moral Judgement

    Rahel Stahmann-Ammour
    165-176
    DOI: https://doi.org/10.48783/gameviron.v23i23.519