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No. #23 (2025)
No. #23 (2025)
Published:
2025-12-18
Peer-reviewed Articles
The Byzantine Army in Video Games. Common Misconceptions Shaping Popular Perceptions
Cahit Mete Oguz
1-37
PDF
DOI:
https://doi.org/10.48783/dm884m60
Cards Against Anarchy: The Survival of Art and Game in the
Dashavatar Cards
of India
Adrija Mukherjee, Souvik Mukherjee
77-99
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.288
Hollow yet Hopeful? Sky Islands, Hubris, and Gravity in Video Games
Gaspard Pelurson
38-76
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.287
Reports
Murder on the Language Express: Bringing Murder Mystery Party Games to Language Class
Taku Kaneta
100-117
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.289
Reviews
Representation of Disability in Children’s Video Games. A Book Review.
Bharat Dhiman
118-121
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.286
GV Research Day Reports
Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis
Anika Y. C. C. Falkenberg
122-149
PDF
DOI:
https://doi.org/10.48783/jw8g9p07
This Right Way to Play. Western Players’ Appropriation and Reevaluation of Gold Farming in the Chinese Video Game
Genshin Impact
Jieyu Liu
150-164
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.285
Potentials and Limits of Decision-Making Situations in Computer Games for Ethical and Moral Judgement
Rahel Stahmann-Ammour
165-176
PDF
DOI:
https://doi.org/10.48783/gameviron.v23i23.519