Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis

Authors

DOI:

https://doi.org/10.48783/jw8g9p07

Keywords:

Representation, Greek mythology, gamevironments, Feminist, Queer, Non-Binary, Narrative, Ludology, Video Game Analysis

Abstract

This report analyses Immortals Fenyx Rising (2020) as an example of queering video games to advocate for the representation of feminist and non-binary perspectives in the English-language AAA games industry. Through a close narratological and ludological analysis, with assistance from literature from gender studies, the public and private sphere, game studies, queer game studies and Greek mythology studies, I explore how Immortals Fenyx Rising is a modern, feminist interpretation of classic Greek mythology which disrupts binaries regarding gender by shedding light on what has been deemed too feminine, domestic or non-conforming in our current societies to be discussed, illustrating the possibility of queering video games to expand non-binary representation. In an industry saturated with games inspired by Greek mythology, Immortals Fenyx Rising not only represents a feminist perspective in the typically masculine action-adventure genre, but also respects the non-binary experiences in Greek myths that are usually hidden in the patriarchal society.

Author Biography

  • Anika Y. C. C. Falkenberg, University of Groningen, Netherlands

    Anika Falkenberg is a current Research Masters student and research assistant at the University of Groningen. Her main research interests are video games, representation of culture in video games and ludonarrative cohesion in video games. A collaborative paper for the International Journal of Film and Media Arts (IJFMA) is currently in the process of publication, which explores the collaboration behind the scenes of video game acting.

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Published

2025-12-18

Issue

Section

GV Research Day Reports