“The World is a Maze of Illusions.” Peripheral Religion and Enchantment in Cyberpunk 2077

Authors

DOI:

https://doi.org/10.48783/gameviron.v22i22.274

Keywords:

Religion, Cyberpunk 2077, Cyberpunk, Enchantment, Peripherality, Simulation, Resonance, Myth, gamevironments

Abstract

In this article, we examine peripheral religion and the peripherality of religion in Cyberpunk 2077 (2020). From a hermeneutic analysis of the game’s narrative and mechanical elements, we argue that – despite the secular register of the game’s techno-dystopian setting – the underlying enchantment of the gameworld subtly reinforces the epistemic legitimacy of otherwise peripheralized religious practices and beliefs. We begin with an overview of key theoretical concepts concerning simulation, representation, and enchantment that converge at the core of our argument. Following this, we situate Cyberpunk 2077’s gameworld within the longer literary history of cyberpunk as a genre of speculative fiction and conclude with a close reading of the tarot-themed questline Fool on the Hill that runs parallel to the game’s main narrative. Our analysis illustrates the complicated relationships between the game’s fictional setting, its mechanics and rules, and the game’s status as a simulation of an enchanted world, which together invite players to reflect on peripheral religion in a present day characterized by the secularizing spectre of the Enlightenment.

Author Biographies

  • Leonid Moyzhes, Charles University

    Leonid Moyzhes is a PhD candidate in the Department of Media and Communication of the Faculty of Social Science, Charles University, Prague. He writes about the representation of religion in role-playing games, both digital and tabletop, with a particular focus on the notion of an enchanted world. He is also an aspiring game designer, trying to implement his theories in practice in the field of tabletop role-playing games.

  • Mikael D. Sebag, University of California, Irvine

    Mikael D. Sebag is a Ph.D. candidate in the Department of Informatics at the University of California,
    Irvine where he studies the history of magic systems design in digital and analog games. His current
    research focuses on the reconceptualization of magic as technology in the popular imagination,
    particularly in the domain of modern fantasy games. He is also the co-creator of the tabletop
    roleplaying game Hellguard: Curse of Caina from Granite Glyph Publishing Co.

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Published

2025-07-31

Issue

Section

Peer-reviewed Articles

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