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  3. No. #9 (2018): Special Issue „Video Gaming and Death“

No. #9 (2018): Special Issue „Video Gaming and Death“

					View No. #9 (2018): Special Issue „Video Gaming and Death“

edited by John W. Borchert

Published: 2018-12-15

Introduction

  • Introduction to a Special Issue on Video Gaming and Death

    John W. Borchert
    11
    • PDF

Peer-reviewed Articles

  • Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games

    Frank G. Bosman
    41
    • PDF
  • No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment

    Vincent Gonzalez
    54
    • PDF
  • Perilous and Peril-Less Gaming: Representations of Death with Nintendo's Wolf Link Amiibo

    Rex Barnes
    28
    • PDF
  • "You Shouldn't Have Done That": "Ben Drowned" and the Uncanny Horror of the Haunted Cartridge

    John Sanders
    35
    • PDF
  • Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon

    David McConeghy
    32
    • PDF
  • Death, Fabulation, and Virtual Reality Gaming

    Jordan Loewen
    20
    • PDF
  • The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions

    Joshua Wise
    28
    • PDF

Reports

  • Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft

    Wanda Gregory
    12
    • PDF

Interviews

  • Interview with Dr. Beverley Foulks McGuire on Video-gaming, Buddhism, and Death

    John W. Borchert
    6
    • PDF

Reviews

  • Graveyard Keeper: a Review

    Kathrin Trattner
    9
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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