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No. #9 (2018): Special Issue „Video Gaming and Death“
No. #9 (2018): Special Issue „Video Gaming and Death“
edited by John W. Borchert
Published:
2018-12-15
Introduction
Introduction to a Special Issue on Video Gaming and Death
John W. Borchert
11
PDF
Peer-reviewed Articles
Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games
Frank G. Bosman
41
PDF
No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment
Vincent Gonzalez
54
PDF
Perilous and Peril-Less Gaming: Representations of Death with Nintendo's Wolf Link Amiibo
Rex Barnes
28
PDF
"You Shouldn't Have Done That": "Ben Drowned" and the Uncanny Horror of the Haunted Cartridge
John Sanders
35
PDF
Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon
David McConeghy
32
PDF
Death, Fabulation, and Virtual Reality Gaming
Jordan Loewen
20
PDF
The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions
Joshua Wise
28
PDF
Reports
Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft
Wanda Gregory
12
PDF
Interviews
Interview with Dr. Beverley Foulks McGuire on Video-gaming, Buddhism, and Death
John W. Borchert
6
PDF
Reviews
Graveyard Keeper: a Review
Kathrin Trattner
9
PDF