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  3. No. #11 (2019): Special Issue “Nation(alism), Identity and Video Gaming”

No. #11 (2019): Special Issue “Nation(alism), Identity and Video Gaming”

					View No. #11 (2019): Special Issue “Nation(alism), Identity and Video Gaming”

edited by Lisa Kienzl and Kathrin Trattner

Published: 2019-12-12

Introduction

  • Introduction. Thoughts on the Entanglement of the Concepts and Notions of a Nation, Nationalism and Identity in Relation to Video Games and Gaming Culture

    Lisa Kienzl, Kathrin Trattner
    22
    • PDF

Peer-reviewed Articles

  • Glory to Trumpland! Critically Playing Border Games

    Melissa Kagen
    42
    • PDF

Reports

  • Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt, Georg Hobmeier and Souvik Mukherjee

    Kathrin Trattner, Lisa Kienzl
    21
    • PDF
  • Playing America: An Introduction to American Culture through Video Games

    Michael Fuchs, Stefan Rabitsch
    17
    • PDF
  • Research Report on Curse the Fiends, Their Children, Too: Cultural Heritage and Subversion of Fictional Tropes in Bloodborne

    Sarah Zaidan, Richard Pilbeam, Elin Carstensdottir
    14
    • PDF

Interviews

  • Interview with Mira Wardhaningsih from StoryTale Studios on the Indonesian Horror Game Pamali

    Kathrin Trattner
    10
    • PDF
  • Interview with Deyfou-lah Sani Bah-Traore on the Togolese game Origin - the Rise of Dzitri

    Lisa Kienzl
    7
    • PDF

Reviews

  • We. The Revolution, a Review. Vive la Revolution or Death and All His Friends

    Kevin Recher
    8
    • PDF
  • Kingdom Come: Deliverance. A Bohemian Forest Simulator

    Eugen Pfister
    7
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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