No. #12 (2020)

					View No. #12 (2020)
Published: 2020-07-31

Peer-reviewed Articles

  • To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games

    Frank G. Bosman
    48
    DOI: https://doi.org/10.26092/elib/177
  • Towards a Monopoly: Examining FIFA’s Dominance in Simulated Football

    Aditya Deshbandhu
    28
    DOI: https://doi.org/10.26092/elib/178
  • Surveying the Frontier. Subjective Rendering and Occlusion in Open-World Westerns

    Joshua D. Miner
    30
    DOI: https://doi.org/10.26092/elib/180
  • Paradise Lost. Value Formations as an Analytical Concept for the Study of Gamevironments

    Gregory Grieve, Kerstin Radde-Antweiler, Xenia Zeiler
    37
    DOI: https://doi.org/10.26092/elib/179

Reports

  • Politics at The Heart of Gaming: a Critical Retrospective of gamescom 2019

    Kathrin Trattner
    13
    DOI: https://doi.org/10.26092/elib/181

Interviews

  • Interview with Luis Wong from LEAP Game Studios on the Video Game Tunche

    Lisa Kienzl
    5
    DOI: https://doi.org/10.26092/elib/182

Reviews

  • The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. A Review

    Antonija Cavcic
    7
    DOI: https://doi.org/10.26092/elib/183
  • Assassin’s Creed Odyssey: A Review

    Leonie Glauner
    9
    DOI: https://doi.org/10.26092/elib/184