No. #14 (2021)

					View No. #14 (2021)
Published: 2021-07-28

Peer-reviewed Articles

  • History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians

    Robert Houghton
    DOI: https://doi.org/10.26092/elib/918
  • Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games

    Eduardo Harry Luersen
    35
    DOI: https://doi.org/10.26092/elib/919
  • Ghosts, Spooks, and Martyrs. Historical Hauntings in Tom Clancy’s Ghost Recon Wildlands

    Megan Ward
    34
    DOI: https://doi.org/10.26092/elib/920
  • Feminist Gamer Social Identities

    Michael Winters, James L. Williams
    51
    DOI: https://doi.org/10.26092/elib/921

Reports

  • New Earth. Fantasy Pantheon Inspired by Afro-Brazilian Religion

    Eliane Bettocchi
    28
    DOI: https://doi.org/10.26092/elib/922
  • Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series

    Johnathan Sanders
    23
    DOI: https://doi.org/10.26092/elib/923

Interviews

  • Interview with Marcus Carter on Children’s Play and Games Studies Discourse

    Antonija Cavcic
    9
    DOI: https://doi.org/10.26092/elib/924
  • Interview with Stella Wisdom, Digital Curator at the British Library

    Lissa Holloway-Attaway
    27
    DOI: https://doi.org/10.26092/elib/925

Reviews

  • A Review of Assassin’s Creed: Valhalla’s Sensationalized History

    John Herman
    6
    DOI: https://doi.org/10.26092/elib/926
  • Review of Ethik des Computerspielens: Eine Grundlegung (Ethics of Video Gaming: A Groundwork)

    Bodil Stelter
    7
    DOI: https://doi.org/10.26092/elib/927
  • A Review of the Video Game The Medium

    Jordan Wood
    7
    DOI: https://doi.org/10.26092/elib/928