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  3. No. #14 (2021)

No. #14 (2021)

					View No. #14 (2021)
Published: 2021-07-28

Peer-reviewed Articles

  • History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians

    Robert Houghton
    • PDF
  • Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games

    Eduardo Harry Luersen
    35
    • PDF
  • Ghosts, Spooks, and Martyrs. Historical Hauntings in Tom Clancy’s Ghost Recon Wildlands

    Megan Ward
    34
    • PDF
  • Feminist Gamer Social Identities

    Michael Winters, James L. Williams
    51
    • PDF

Reports

  • New Earth. Fantasy Pantheon Inspired by Afro-Brazilian Religion

    Eliane Bettocchi
    28
    • PDF
  • Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series

    Johnathan Sanders
    23
    • PDF

Interviews

  • Interview with Marcus Carter on Children’s Play and Games Studies Discourse

    Antonija Cavcic
    9
    • PDF
  • Interview with Stella Wisdom, Digital Curator at the British Library

    Lissa Holloway-Attaway
    27
    • PDF

Reviews

  • A Review of Assassin’s Creed: Valhalla’s Sensationalized History

    John Herman
    6
    • PDF
  • Review of Ethik des Computerspielens: Eine Grundlegung (Ethics of Video Gaming: A Groundwork)

    Bodil Stelter
    7
    • PDF
  • A Review of the Video Game The Medium

    Jordan Wood
    7
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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