No. #15 (2021): Special Issue "Revisiting Teaching and Games. Mapping out Ecosystems of Learning"

					View No. #15 (2021): Special Issue "Revisiting Teaching and Games. Mapping out Ecosystems of Learning"

edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki

Published: 2021-12-29

Introduction

  • Teaching and Games. Introduction to the Special Issue

    Björn Berg Marklund, Jordan Loewen-Colón, Maria Saridaki
    DOI: https://doi.org/10.48783/gameviron.v15i15.144

Peer-reviewed Articles

  • Towards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming

    Stéphane Gobron, Corentin Barman, Artan Sadiku, Xavier Lince, Isabelle Capron-Puozzo
    DOI: https://doi.org/10.48783/gameviron.v15i15.145
  • Bible Games as Religious Educational Tools in Seventh-Day Adventist Church. A Ludic Inventory

    Allan Macedo de Novaes, Erick Euzébio Lima
    DOI: https://doi.org/10.48783/gameviron.v15i15.143
  • Still in Another Castle. Asking New Questions about Games, Teaching and Learning

    Tobias Staaby
    DOI: https://doi.org/10.48783/gameviron.v15i15.146
  • The Ethics of Citizen Science and Knowledge Games. Five Emerging Questions About Games that Support Citizen Science

    Karen Kat Schrier
    DOI: https://doi.org/10.48783/gameviron.v15i15.147
  • The Allegorical Build. Minecraft and Allegorical Play in Undergraduate Teaching

    Darren Wershler, Bart Simon
    DOI: https://doi.org/10.48783/gameviron.v15i15.148

Reports

  • Let the Magic Circle Bleed. Bridging the Gap Between Games and Reality

    Jessica Creane
    DOI: https://doi.org/10.48783/gameviron.v15i15.149
  • Learning to Do Fieldwork through Role-Playing. A Class Experiment

    Adele Del Sordi
    DOI: https://doi.org/10.48783/gameviron.v15i15.150
  • The Secret Chamber of Interdisciplinary Collaboration. Negotiating OutSmart! A Serious Game for Adolescents

    Suzana Jovicic, Barbara Göbl, Dayana Hristova
    DOI: https://doi.org/10.48783/gameviron.v15i15.151
  • Insider Makes the Deal Easy. An Online Speaking Class Using a Social Deduction Game

    Taku Kaneta
    DOI: https://doi.org/10.48783/gameviron.v15i15.152
  • Personas as Character Sheets. A Multipurpose Tool When Using Role-Play in Design Education

    Erik Lagerstedt, Kajsa Nalin
    DOI: https://doi.org/10.48783/gameviron.v15i15.153
  • Teaching Music Theory through Games. Το Play, Or Not to Play?

    Stavroula Mpoti
    DOI: https://doi.org/10.48783/gameviron.v15i15.154
  • Eastern European Courage through Game Art. The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019–2021)

    Judit Radák, Szabolcs Pálfi
    DOI: https://doi.org/10.48783/gameviron.v15i15.155
  • The Unlucky Hans. The Difficulties of Adapting Fairy Tales as Text-Based Games for Young Readers

    Michael Schlauch
    DOI: https://doi.org/10.48783/gameviron.v15i15.156
  • Spreading Learning through Fake News Games

    Karen Kat Schrier
    DOI: https://doi.org/10.48783/gameviron.v15i15.157
  • Teaching People What They Already Know. Designing Game Design Courses

    Thais Arrias Weiller
    DOI: https://doi.org/10.48783/gameviron.v15i15.158