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  3. No. #5 (2016): Special Issue „Gamevironments of the Past“

No. #5 (2016): Special Issue „Gamevironments of the Past“

					View No. #5 (2016): Special Issue „Gamevironments of the Past“

edited by Derek Fewster and Ylva Grufstedt

Published: 2016-12-18

Peer-reviewed Articles

  • Introduction: Gamevironments of the Past - A Broad Take on Games and History

    Derek Fewster, Ylva Grufstedt
    7
    • PDF
  • Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates.

    Robert Houghton
    38
    • PDF
  • Developing Time: Representing Historical Progression through Level Structures

    Samir Azrioual
    34
    • PDF
  • Ghost in the Cartridge: Nostalgia and the Construction of the JRPG Genre

    Jayme Dale Mallindine
    24
    • PDF
  • History and Human Agency in Videogames

    Vinicius Marino Carvalho
    28
    • PDF
  • The Architecture of Bioshock as Metaphor for Ayn Rand's Objectivism

    Brittany Kuhn
    24
    • PDF
  • The HGR Framework: A Semiotic Approach to the Representation of History in Digital Games

    Vincenzo Idone Cassone, Mattia Thibault
    49
    • PDF
  • The Adventures of Ms. Meta: Developing a Historical Superhero Video Game

    Sarah Zaidan
    32
    • PDF
  • Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space

    Owen Gottlieb
    21
    • PDF
  • The Indian Indie Game Development Scene - History and Cultural Heritage as Game Themes

    Xenia Zeiler
    6
    • PDF

Interviews

  • Interview with the Lead Designer Mike Laidlaw and Lead Writer David Gaider (and Lucas Christiansen) at BioWare about the Dragon Age games.

    Cecilia Trenter
    21
    • PDF
  • Online Journal gamevironments
    ISSN 2364-382X
    Prof. Kerstin Radde Antweiler
    Institute for Religious Studies &
    Religious Education
    University of Bremen
    Postfach 330440
    Tel.: (+49) 421 218 679 24
    radde@uni-bremen.de

 

 

 

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