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No. #5 (2016): Special Issue „Gamevironments of the Past“
No. #5 (2016): Special Issue „Gamevironments of the Past“
edited by Derek Fewster and Ylva Grufstedt
Published:
2016-12-18
Peer-reviewed Articles
Introduction: Gamevironments of the Past - A Broad Take on Games and History
Derek Fewster, Ylva Grufstedt
7
PDF
Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates.
Robert Houghton
38
PDF
Developing Time: Representing Historical Progression through Level Structures
Samir Azrioual
34
PDF
Ghost in the Cartridge: Nostalgia and the Construction of the JRPG Genre
Jayme Dale Mallindine
24
PDF
History and Human Agency in Videogames
Vinicius Marino Carvalho
28
PDF
The Architecture of Bioshock as Metaphor for Ayn Rand's Objectivism
Brittany Kuhn
24
PDF
The HGR Framework: A Semiotic Approach to the Representation of History in Digital Games
Vincenzo Idone Cassone, Mattia Thibault
49
PDF
The Adventures of Ms. Meta: Developing a Historical Superhero Video Game
Sarah Zaidan
32
PDF
Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space
Owen Gottlieb
21
PDF
The Indian Indie Game Development Scene - History and Cultural Heritage as Game Themes
Xenia Zeiler
6
PDF
Interviews
Interview with the Lead Designer Mike Laidlaw and Lead Writer David Gaider (and Lucas Christiansen) at BioWare about the Dragon Age games.
Cecilia Trenter
21
PDF