"Do you feel like a hero yet?" - Spec Ops: The Line and the Concept of the Hero

Authors

  • Henrik Andergard

Keywords:

hero, protagonist, villain, interactivity, narrative, military, gamevironments

Abstract

Working from a Folklore Studies and Cultural Studies perspective, I discuss the concept of a traditional hero-narrative as well as what makes up the hero-character. I then analyse the 2012 PC game Spec Ops: The Line as a modern contribution to hero-narratives, and as a conscious digression from them. My discussion of the hero-character is based on the work of notable Folklore scholars such as Propp as well as scholars from related fields, for instance Hourihan and Hosiaisluoma. I also discuss some particular aspects of analysing the narrative of a computer game - an interactive form of media - as well as briefly touching upon the intertextual context of Spec Ops: The Line. In my analysis, I come to the conclusion, that Spec Ops: The Line is a conscious subversion of the modern military hero-narrative; it at first sets up expectations of adhering to the genre and theme, which it then flaunts and actively criticises. The protagonist, Captain Martin Walker, starts out a heroic character, but soon fails this role. His final role in the narrative ultimately depends on the player s choices in the game s final chapter.

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Published

2017-01-01

Issue

Section

Peer-reviewed Articles

URN